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The Main Idea:
Army Composition:
Note: This assumes that you have the maximum army size (135 housing space).
Option 1:
- 60% Barbarians
- 40% Archers
Option 2:
- 54 Barbarians
- 40 Archers
- 7 Giants
- 3 Wall Breakers
If you are trying to get loot or trophies, I recommend using option one. If you are attacking in a clan war, or aren't going for loot or trophies, I recommend using option two.
Attacking:

First Wave:
--Deploy your giants, then wall breakers as close to the mortar as you can get [black dot]. Since wall breakers will attack the nearest enclosed wall [shown by black arrows], make sure that you don't deploy all of them at the same time.
Second Wave:
-- Deploy your archers along the elixir collectors and army camps [blue arcs].
--Back up your archer attack with about seven barbarians to each side.
Third Wave:
-- Split your remaining barbarians between the clan castle and army barracks and the gold mines [red dots].
Additional strategies / notes:
--Attacking enclosed defenses (i.e. mortars, archer towers, cannons, etc.)
--If it is on the first layer of the base (by this I mean that it is on the outside, but enclosed by walls), use the giant / wall breaker deployment strategy outlined in the TH 4 section.
-- If it is on the second+ layer of the base, you have two options.
--Use the giant / wall breaker strategy
-- Use a lightning spell first (this can damage a mortar to 1/2 or 3/4 of its hit points), then follow up with your giants and wall breakers.
Spells:
-- At TH 5, you unlock the lightning spell. My thoughts on it:
--I'm not really a huge fan, unless it involves zapping clan castle troops.
WHY?
--It cost a bit of elixir, and it doesn't really do enough damage to be "worth it" for me.
I do know that some people really like to use lightning spells, especially at lower levels. If you use them, I recommend saving them for clan wars. They help to give that little bit of extra damage you need to get more stars on an attack.
--Deploy your giants, then wall breakers as close to the mortar as you can get [black dot]. Since wall breakers will attack the nearest enclosed wall [shown by black arrows], make sure that you don't deploy all of them at the same time.
Second Wave:
-- Deploy your archers along the elixir collectors and army camps [blue arcs].
--Back up your archer attack with about seven barbarians to each side.
Third Wave:
-- Split your remaining barbarians between the clan castle and army barracks and the gold mines [red dots].
Additional strategies / notes:
--Attacking enclosed defenses (i.e. mortars, archer towers, cannons, etc.)
--If it is on the first layer of the base (by this I mean that it is on the outside, but enclosed by walls), use the giant / wall breaker deployment strategy outlined in the TH 4 section.
-- If it is on the second+ layer of the base, you have two options.
--Use the giant / wall breaker strategy
-- Use a lightning spell first (this can damage a mortar to 1/2 or 3/4 of its hit points), then follow up with your giants and wall breakers.
Spells:
-- At TH 5, you unlock the lightning spell. My thoughts on it:
--I'm not really a huge fan, unless it involves zapping clan castle troops.
WHY?
--It cost a bit of elixir, and it doesn't really do enough damage to be "worth it" for me.
I do know that some people really like to use lightning spells, especially at lower levels. If you use them, I recommend saving them for clan wars. They help to give that little bit of extra damage you need to get more stars on an attack.
Source: http://forum.supercell.net